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 Super Paper Mario (Wii)

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colossus
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Number of posts : 274
Registration date : 2007-01-26

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PostSubject: Super Paper Mario (Wii)   Super Paper Mario (Wii) Icon_minitimeFri Aug 24, 2007 12:11 pm


Super Paper Mario (Wii) 230006b


Unlockable: Bleu Hair for Peach
After you beat the game, go talk to Bleu in Flopside.

Unlockable: Hammer Whacker
Acquire a Golden Card found in a treasure chest in the back room of The Overthere in Flopside.

Unlockable: Infinite 3D
You must defeat Flopside Pit of 100 Trails twice and get Mario's Card.

Hint - Easy Level Up Points (1-1)
In level 1-1, in the third section, there is a staircase with a koopa coming down. Stand on any of the steps, and as he nears the step above you, jump straight up and time it so you land on him. You will then bounce on him as the turtle shell ricochets back and forth. Your points will multiply ala level 3-1 of the original Super Mario Bros., but if you bounce on him more than 11 times (at 1,000 points), you will start to earn negative 1,000 for each bounce. You can earn a total of 5,500 points this way.

Kick the shell after you get 1,000 and you will continue to accumulate points unpunished for every thing the shell hits. Flip into 3D and the shell will follow, so you can hit the hidden group of squiglets. Keep on following the shell as it ricochets back and forth throughout the level (you'll need Dashell to keep up--otherwise the shell will disappear) and you can earn over 100,000 points in just a few minutes.

Hint - Easy Level Up Points (3-1)
Heres a way to get really fast and high score points. First you must have beaten world 3-1 (well do the whole chapter). Go back to world 3-1 after you have beaten it once and then you know where you meet bowser.

Stay at the warp pipe where the level is you meet Bowser. Take out Throwae (how ever you spell it) and then run to the left. Stop on each of the soccer playing Koopa guys (don't kill them). Then grab 1 of them. Take him all the way to the left and there should be the ending of the level and a pipe. Hide on the left side of that pipe and throw the koopa down there with you. Make him go in his shell and jump on him and he will start moving.

Jump on him every time he is underneath you. You will master it on youre second time around. He will give you 300 experience every time you jumpo on him and it will let you hit him for about 15 or more times. Making each experience for each koopa 4.5k or more each. And be sure to grabthem. Not the shells they kick at you.

Hint - HP Feeder (5-1)
Once, you've gotten the Pixl named Dottie, travel back to the Land of the Crag (Chapter 5-1). As soon as you enter the area you'll be on top of a stone platform. Go all the way to the right of the screen. Go into 3-D and use Dottie to enter the small opening in the wall.

Once in the secret area you'll go down a pipe and collect a bunch of coins (hit A to see more coins) then exit out of the other pipe. Once you leave the pipe, walk to your right and a little creature called a Whacka should appear. If you jump on his head a Whacka Bump will come out.

These give you 30HP and if you go back into the pipe and come back he'll reappear. You can get about seven or eight Whacka Bumps before he disappears for good. That's at least 210 HP for free.


Hint - Piccolo Pixl
You must first have completed Chapter 5 to be able to complete this. First, go to Merlee's house on the 2nd floor in Flopside. You have to jump over her crystal ball to talk to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside.

From there, you will have to travel to World 1-1. You're going to be using your Return Pipe quite a bit. Talk to Bestuvius at the end of the first area in 1-1. He'll send you to talk to Watchitt in Yold Town.

Use your Return Pipe then go back into the red door to get to 1-2. Continue through the area until you get to the town. The third house is Watchitt's. He will send you on your fourth fetch mission to see Merlumina.

Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you'll go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2.

Then go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine, a Nintendo DS, to Merluvlee. Finally take the Crystal Ball from her to Merlee in Flopside and she'll give you a key.

This key can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you'll find Piccolo. There are only two place I have found to use him.

Go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Instead of crossing the bridge, return to 2D and go to the left of the screen. You'll see a pipe up above. Use Boomer to blast the bricks and enter it. You'll now be on the 3rd floor of Flipside.

Piccolo can be used on the block with the music note, which is all the way to the right. You'll get a Merlee card. In the same place in Flopside you'll get a Nolrem card.

These are the only place I've found so far to use Piccolo.


Hint - The Rupees of 2-3
In chapter 2-3 when you break the vase and are asked for one million rubees you have to find a way to make them fast.

There is a generator room that gives you small amounts of ruppes for jumping, and there is a room with a passcode. The passcode is 5963. After going into the room talk to the guy who pays you (he is in the far right of the room) and sign up to be a gerbil.

After doing this you will be sent into a huge ball where you run to make volts. You are paid if you stop and tell him that you are tired. But, instead of running yourself just get a heavy object (not too heavy) and have Mario (or Peach) go to the right of the circle. Put this heavy object on the left button (up if contoller isn't sideways) and go do something else.

Come back later and stop, you have just gained many rubees without wasting valuable time.


Hint - World 2-3 Safe Combo
You broke a vase and now you have to come up with a million Rubees. Head down one floor from the prisoners and go down on level. Go forward and grab the slimming pixel, which lets Mario go into 2D in 3D mode (paper effect). Use this ability to access the vault safe at the bank: 41262816.

Hint - One Time Cash Stash
For those of you that want coins fast, go to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium go all the way to the right 'till you hit a wall go into 3-D and use dottie to go through it, then go through the first pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out.

After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka eight times until he says, "I'm outta here!".

That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two "bone breaking" installments should let you exploit this hapless run-down to the max.

Exploit - Coins and Amazy Dayzee
Unlock Flopside, beat chapter 5 and have 100 coins (to start the exploit) or some Catch Card SPs. This coin exploit lets you buy the rest of the treasure maps and enemy catch cards.

If you don't have 100 coins just beat chapter 1 again and defeat all enemies you'll probably have 100 coins then.

With 100 coins, go to Flopside's first floor through the blasted wall and enter the card shop called Fondest Hopes. Talk to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs.

After you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower.

Go to the Light Blue door and select chapter 5-2. Go through the door at the end of the first stage (not chapter, but rather the area you first arrive in). Turn right and go past the pipe above your head past the next 3 pipes.

Next, enter the door next to the two blocks that is also next to a Cherbil. Clear the gap and you will come to a Stone Buzzy. Kill the Stone Buzzy, and where you land after you kill him flip the world to 3D.

Immediately you see a yellow flower enemy called an Amazy Dayzee. Quickly go to your quick menu by pressing 1 and 2 at the same time, use the Catch Card SP and turn the enemy into a card.

If the Amazy Dayzee flips to 2d do not use the catch card while in 3d, flip back to 2d and then use it.

Grab the card then use the return pipe again. Go back to the shop where you bought the Catch Card SP sell the Amazy Dayzee card it is worth a whopping 300 coins then you can buy 3 Catch Card SPs. Repeat ad nauseum.

Hint: Bonus Coins
Whenever you get possession of Whacka Bumps, bring them to the chef in Flipside. She’ll cook them up (making them Roasted Whacka Bumps), and increase their value by 50 coins, from 150 coins to 200 coins. (unverified)


Hint: Money For Free
Here’s an interesting way to slowly but surely make money, for free. Simply buy the Long-Last Shake for thirty coins from Howzit. Then, have Saffron cook them into Fried Shroom Plates. You can sell these for thirty-five coins. Repeat the process to make money, for free!
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